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- ICONEDIT
- (and VGAEDIT)
-
- ICONEDIT was born out of the necessity to create small graphic
- images for use with the ObjectEase library objects, namely, buttons and icons.
- It was always meant to be nothing more than a developer's tool, not a full
- blown graphics tool by any means. It serves its function with a minimum of
- bells and whistles, but quite effectively all the same.
-
- The controls in ICONEDIT give the user the ability to:
-
- 1. Choose between button or icon image editing.
- 2. Shift the entire image within the editing area in any
- direction.
- 3. Copy 'cels' for easy creation of animation sequences
- within icons.
- 4. Select individual 'cels' for editing.
- 5. Play back the animation as a repeated sequence or as a
- back and forth sequence. For instance 1->10,1->10...
- or 1->10,10->1...
- 6. Save the images for use with the ObjectEase library
- functions.
-
- Start the ICONEDIT program by entering ICONEDIT on the DOS command
- line. Use the two animated icons on the control panel to select whether you
- will be editing an icon or a button. Icon editing is the initial default
- mode. Whenever you switch between the different editing modes the editing
- area is redrawn to reflect you choice. Note that this mode change is made
- with no warning of any unsaved files. Be sure to save your work before
- switching to a different editing mode.
-
- Color selection can be made at any time by moving the mouse pointer
- to the desired color on the color bar and pressing the left mouse button.
- To color any pixel of the image, move the mouse cursor to the appropriate
- location within the editing area and press the left mouse key. Continuous
- drawing can be done by holding down the left mouse key as you move the
- mouse cursor around the editing area.
-
- There are six different buttons with arrows on them in the control
- panel. Each of the single headed arrows will shift the entire editing area
- one pixel in that direction. The row or column of pixels that is shifted
- off of the end is moved to the beginning row or column. The double headed
- arrows will flip or mirror the entire editing area.
-
- The COPY button and the two animation buttons are only active while
- editing an icon. After creating the first 'cel' of your animation use the
- COPY button to copy the image to 'cel' number two. The FRAME SELECTION
- panel on the main control panel shows at all time how many 'cels' are in
- the current animation sequence, and which of these is the current active
- 'cel'in the editiong area. All of the 'cels' in the animation are shown
- in blue, and the active 'cel' is highlighted in red. Once you have copied
- one 'cel' to the next, simply move the mouse cursor to the number of the
- 'cel' you wish to modify in the FRAME SELECTION panel and press the left
- mouse key, The newly selected frame will be displayed in the editing area.
- Keep in mind that at this point it is still exactly the same as the
- previous frame. You must now make any necessary changes to the image to
- create the illusion of animation. After making modifications to this 'cel',
- copy it to the next 'cel', repeating this process until you have finished
- all of the frames in the animation sequence.
-
- You can preview the animation at any point by pressing one of the
- two animation control buttons on the main control panel. Once selected, two
- additional button will appear labelled "FASTER" and "SLOWER." Use these
- buttons to change the speed of your animation. For your reference when
- including these icons in your programs, the initial delay speed when
- previewing is 3 and pressing either FASTER or SLOWER increases or decreases
- the current value by one. To stop the animation and return to editing mode
- either press the right mouse key or any key on the keyboard.
-
- Use the two buttons at the top of the control panel to SAVE and
- RESTORE your images. When saving or restoring DO NOT give your filename
- an extension. File extensions are appended by ICONEDIT and are .BTN and
- .ICN for buttons and icons respectively. No menu of available images is
- given so you will have to know the name of the file you want to retrieve
- or press <ESCAPE> to end the retrieval.
-
- You can experiment with the buttons and icons which are part of
- the ICONEDIT program. All of these files are in the same directory as the
- executable code. The icons used are ICON.ICN and BUTTON.ICN. You can
- recognize the many buttons used by their .BTN extension.
-
- That's all there is to it in a nutshell. The saved images you
- create are in proper form to be used by the functions in the ObjectEase
- library. I continually make improvements to this program as my needs
- change, and registered users of the ObjectEase library will receive the
- updated ICONEDIT program along with the ObjectEase library updates. Your
- suggestion for improvements are welcomed as well.
-
-
- VGAEDIT
-
- VGAEDIT is a much simpler program than ICONEDIT. It also serves
- to create button and icon images, this time though for the 320x200 256
- color graphics mode. You cannot create animated icons with VGAEDIT at
- this time. Also, there is no distinction within the program as to whether
- you are creating a button or an icon. In this particular mode these two
- objects are the same size so no distinction is needed. The files are saved
- by default with the ".BTN" extension. If you are going to use the image
- as an icon be sure to change the extension to ".ICN". Choose a drawing
- color by moving the cursor to the color bar at the top of the screen and
- then carefully sliding it back off of the bar once positioned on the
- desired color. You can also select a color by positioning the mouse cursor
- over a previously colored square and pressing the right mouse button. This
- will effectively "pick up" that color.
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